Working bussiness of digital rehabiliation

There are several viable business models for digital rehabilitation healthcare, including:

  1. B2B (Business to Business): This model involves selling digital rehabilitation products and services directly to healthcare providers and rehabilitation clinics. The product can be integrated into the existing rehabilitation process and the provider will be responsible for using the product with their patients.
  2. B2C (Business to Consumer): This model involves selling digital rehabilitation products directly to consumers. Patients can use the product in their homes or at a rehabilitation center.
  3. Freemium: This model involves offering a basic version of the product for free and charging for premium features. For example, a digital rehabilitation product may be free to download, but users must pay for advanced features or a premium version of the product.
  4. Subscription-based: This model involves charging a recurring fee for access to the digital rehabilitation product. Patients or healthcare providers can subscribe to the product for a set period of time and continue to receive updates and support.
  5. Pay-per-use: This model involves charging patients or healthcare providers for each use of the product. For example, patients may be charged each time they complete a rehabilitation session using the digital product.
  6. Advertising-supported: This model involves offering the digital rehabilitation product for free and generating revenue through advertising. For example, the product may display ads or sponsored content, and the revenue generated from these ads can support the development and maintenance of the product.

In conclusion, there are several viable business models for digital rehabilitation healthcare, and the choice of model will depend on various factors, including the target market, the product offering, and the overall strategy of the business. By selecting the right business model, companies can effectively bring their digital rehabilitation products to market and generate revenue while improving the rehabilitation process for patients.

問了openai, 數位復健有哪些商業模式,敘述得相當清楚。分門別類的並且能簡單扼要地說明,一樣讓我驚艷不已。問問題當下自己快速想了這問題的答案,一時間也只能列出個三四個,等到他條列超過五個以後,心中還是暗暗的祈禱,天啊,別再出現了吧!!!後續有請他再加上一些案例說明,但因為都是國外公司。我想這次我就以台灣目前的數位復健公司來做為說明。

從他機器的回答中我覺得還是有些差異,最主要是面向的主題不同,我想還是有必要拆開來看待。

依照採購決定者的不同,可以分為B2B,B2C,以及B2B2C

而依照給付的方式不同,可以分為買斷,免費模式,訂閱制,租賃,計次使用,廣告。

B2B

指你的對象是法人,這大抵包括醫院、機構、政府單位等等。現階段在2023年台灣公立醫學中心為了避免將來的政治因素或是圖利廠商的可能,傾向以買斷為主。一些大型的私立醫院龍頭也因為現金充足,經過計算買斷是相對划算因此也都以買斷模式為主。

當然,B2B可行的銷售模式上,也包括了訂閱與租賃模式。計次使用因為使用者的意願佔了該模式成功與否的要因,目前將其歸納在B2B2C的範疇中。

代表廠商:真茂科技上銀科技龍骨王

B2C

指的是販售給終端的使用者,數位復健指的通常是以患者為主。若是亞健康或是預防階段相對健康者。那麼問題會偏向是健康促進/運動等服務提供者,少列入數位復健的範疇。

在此,醫院或有介入,但至少醫療人員對於影響使用者採用與否的決策相當淡薄。

直接面對終端消費者的銷售模式,賣斷免費訂閱租賃計次或是廣告都可行。目前在台灣UGym是直接賣斷, 啟兒寶倒是開創了蠻有趣的群募模式,針對的對象還是終端患者(的父母親)。每多募資五十萬台幣,服務提供端就多一家醫院。巧妙的將數位醫療中最困難的醫院採納問題,交給終端患者的關係人一起來面對挑戰,非常漂亮!

代表廠商:UGym, 啟兒寶

B2B2C

指的是跟機構一起合作將產品提供給終端的使用者,通常也是終端使用者付費驅動銷售曲線,因此與機構端的關係會更偏向合作夥伴。

市轄縣轄公立醫院或是一般私立醫院,以計次使用來分潤都是成熟能而能接受的方式。在數位復健商業模式的市場,手握幾個外骨骼機器人服務商的龍頭廠商緯創在2020左右開始了計次的分潤模式,在全台灣20間依醫院開始布局,一年內全部部屬完畢。潘朵拉的盒子一打開,就很難收的回。現在醫院進行自費,要求廠商以分潤。從商業模式來看這對多方來說都是健康的方向,只要產品夠好,就能快速地獲得市場以及金錢作為回報。

代表廠商:緯創醫學福寶科技龍骨王

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