秉持本土情懷,重視需求創造無限可能

Author: Shiran 

在眾多龍骨王復健遊戲中,不乏主題多元性,所有想得到的、想不到的盡在其中。然而我們不因此忘記初衷,除了豐富的主題,還要將客戶需求最大利益化。撢棉花——這款遊戲主題的發想源於莫忘根本,結合創新。在半個世紀以前,經濟起飛時台灣仍舊自產棉花,然而隨著國際貿易漸興,國外棉花價格更加低廉,此景逐漸沒落。幸而近幾年環保意識抬頭,本土「有機」棉花再次嶄露,老農們面對不熟悉的業務,也勇於憶起過往,和年輕一輩力拼創新,一同守護家園。因此,龍骨王希望藉著棉花工廠的主題,讓老一輩懷舊,且置身作業現場的同時,喚起年輕活力,挑戰自我。


本款遊戲訓練目的,在於挑戰平衡。因此當我們進到遊戲畫面時,會看到左右各三條輸送帶將一個個骯髒的棉花送進來,玩家得將雙腳固定在中間的棉花團堆裡,使用手上的除塵撢把棉花清理乾淨,確保工廠順利運行。固定雙腳位置,意味著在固定範圍的支撐底面積下,身體面對重心轉移,如何以穩定且安全的策略保持平衡;三條輸送帶,兼顧由上而下的手臂延伸能力,同時涵蓋多方位的平衡挑戰,此外,觸碰最下方的輸送帶時,玩家得稍微蹲下,能夠適度挑戰下肢肌力;觸碰最上方輸送帶則能訓練手臂抬高,需要一定的上肢肌力。左右皆有輸送帶的設計,則很適用於半側偏癱的患者(如中風),提醒他們不要忘記患側肢體的使用。


許多中風患者或病房裡的急性神經病人,後期恢復狀況相對良好時,物理治療師通常會給予高度挑戰性的平衡復健療程,以確保病患回到日常生活時,能有彈性的平衡能力,好因應外在環境變動或多重任務等需求,減少跌倒風險。而治療師手上病人一多,總優先將精力放在狀況較差、恢復潛力較高的病人身上。因此狀況較好卻不盡然全好的病人,常是自我監督完成復健,效果因人而異。若能將此款復健遊戲用於醫療院所,則不僅減輕物理治療師的負擔,也提供這類型的病人更豐富多元的治療方式。如此一來,物理治療師忙完其他病人後,即能透過後台輸出數據觀察病人表現,而病人則於遊玩時專注了解自身能力,並嘗試突破自我。互動介面也使照顧者更加輕鬆,僅須於遊戲過程中照顧好病人的安全即可。


除了醫院,此款遊戲也適合設置於社區中心,經由專業教學後,讓長者至社區活動時,簡單地評估哪個方向的平衡能力較差,日後就能針對較差的方向多加進行訓練,減少跌倒風險並提升生活品質。此外,因遊戲當中,棉花輸送至中間棉花堆時便會消失,玩家若想拿下高分,得想好觸碰的先後順序,才能在輸送帶上六個棉花掉進棉花堆前都清理乾淨。身體活動同時,也能適當地激發思路,是現今保持健康的良好秘訣。


未來將多加根據不同族群需求,研發對應的訓練遊戲,並且融入各式社會主題,恪守龍骨王貼近民生百態的堅持。科技日新月異,健康照護進入下一個世代,也不應失去人文關懷的溫度。

名稱撢棉花
訓練動作和方法情境畫面上有六個輸送帶(左右各三),棉花會經由輸送帶運送至中間,上頭附著髒汙,玩家須在棉花掉落至棉花堆前,以除塵撢清理乾淨。
操作方法雙腳固定於中間的棉花堆裡不動,雙手移動來使用除塵撢。過程中,左右傾斜身體以沿伸雙手至畫面較遠的位置。
訓練目的平衡挑戰在固定範圍的支撐底面積下,身體面對重心轉移時,應產生穩定且安全的策略保持平衡。
上肢活動度和肌力訓練觸碰上方輸送帶棉花時,必須將手往上延伸,如此將使上臂肌群用力來活動肩關節
下肢活動度和肌力訓練觸碰下方輸送帶棉花時,將適度的蹲下站起,如此將會一定程度地訓練下肢肌力並活動下肢關節
適用對象恢復進程較佳的中風患者(stage5以上)
恢復進程較佳的神經術後病人
社區健康和亞健康長者

A Safe and New Way to Live During COVID-19

Author: Vivi

Ever since the end of 2019 and the start of 2020, COVID-19 has caught the world by surprise. Whilst COVID-19 cases continue to surge due to its variants, equipping the knowledge of prevention, such as receiving vaccination, practicing physical distancing, and appropriate sterilization, has become more important than ever. LongGood, being one with its roots in the area of healthcare, supports the way of promoting a safe and correct way of facing the Coronavirus, to protect you and your loved ones. Our team used this concept and created the telerehabilitation training exergame, named “New Way To Live”, emphasizing that the pandemic has brought inevitable changes to the lives of every one of us.

With its theme focusing on the topic of COVID-19, the exergame conveys the concept of sterilizing objects, namely house keys, backpacks and watches etc., right after arriving home. The user will be shown as holding a virtual spray bottle on each hand on the screen, while the aforementioned objects of daily life come onto the screen in a conveyor belt fashion, all with several viruses on the surface. The user’s mission is to open and close the hands as if he were squeezing the spray bottle to sterilize the objects and kill the viruses.

From a physiotherapist’s point of view, the aim of this rehabilitation exergame is divided into three main categories, grasp training, hand – eye coordination training, and balance training. As the main movement of detection of the exergame, the grasping action is extremely helpful for maintaining muscle strength in the hands, as well as improving blood circulation in the fingers. Patients with stroke can also benefit from the training exergame to optimize recovery in the hands. Hand- eye coordination is another crucial component of the exergame, for the player has to target the viruses on the moving objects accurately to complete the task. Additionally, the therapist or caretaker can modify the exergame by adding in the rule of “fixating the standing or sitting position of the user”, so that the user’s balance ability is challenged as he reaches out to the side.

The impact of the pandemic has not only changed the way we implement certain hygiene measures in our lives, but has also disconnected many of us with the community. In other words, quarantine in many parts of the world has decreased the accessibility of rehabilitation resources for residents in long-term care centers and individuals. These residents, who often possess chronic diseases, might also be hesitant in visiting clinics or hospitals for regular rehabilitation due to the fear of contracting COVID-19 in the high risk environment. This is when telerehabilitation comes into handy – residents of the care centers could easily access the training exergames via a quick set-up of a sensor that connects to the computer and screen. Similar to the other exergames in our HappyGoGo system, the statistics collected by the sensor will be available in a separate application right after the training session. Caregivers or individuals, regardless of their amount of knowledge in the area of healthcare, can access information (joint range of motion, movement asymmetry, etc.) and obtain an overview of their performance. However, what makes this new exergame unique is the integration of distant rehabilitation with the seemingly frustrating but important disinfection concept of the current era. Violà: simultaneously preventing COVID-19 mentally (as in health education) and physically.

The idea of sterilizing will definitely continue to be part of our daily lives for a period of time, as eradication of the virus seems improbable to most scientists, according to an article in Nature in February, 2021. We believe that our concept of preventing the spread of COVID-19 via the training exergame is universal, and this might be one of the topics that can bring all of us around the globe together virtually amidst the pandemic.

Name of Exergame New Way To Live
Main Training MovementGrasping
Training Method1. The user stands or sits in front of the sensor
2. Objects awaiting to be sterilized will come in from the left side.
3. The user opens and closes the hands to grasp the viruses shown on the objects to gain points.
*Optional training method to enhance balance ability: once the exergame starts, the user will not be allowed to move his standing position. He can only reach out to the sides to complete the task.
Purpose Of Exergame1. Grasp training
2. Hand- eye coordination training
3. Balance training
Targeted User1. Residents of long-term care centers
2. The elderly
3. Patients with stroke